		* EDITING *
Write:
	number:"frameDelay"	stored as number

read:	(editing)
	number:"frameDelay"	sets numberStepper



		* VIEWING *

read:	(editor preview - single line)
Display:	"Wait: #"   /   "Wait for movements to finish."
	number:"frameDelay"	

read:	(tool tip)
---



		* GAMEPLAY *

read:	(game engine - Execution)
	number:"frameDelay"	Aborts this command parser for this frame
					until timer hits 0.
					Prevents parser from from incrimenting.

